tweening
Smooth property animations using easing functions. Tweening is accessed through the entities module and supports animating position, rotation, and scale independently.
Import
import { entities } from "@hmcs/sdk";
Position Tween
entities.tweenPosition(entityId, request) smoothly animates an entity's position to a target [x, y, z] value over a given duration.
await entities.tweenPosition(myEntity, {
target: [100, 50, 0],
durationMs: 1000,
easing: "quadraticInOut",
});
Set wait: true to block until the animation completes:
await entities.tweenPosition(myEntity, {
target: [0, 200, 0],
durationMs: 500,
easing: "cubicOut",
wait: true,
});
// Execution continues only after the tween finishes
Rotation Tween
entities.tweenRotation(entityId, request) animates rotation to a target quaternion [x, y, z, w].
await entities.tweenRotation(myEntity, {
target: [0, 0, 0.7071, 0.7071], // 90 degrees around Z axis
durationMs: 500,
easing: "elasticOut",
});
Scale Tween
entities.tweenScale(entityId, request) animates scale to a target [x, y, z] value.
await entities.tweenScale(myEntity, {
target: [2, 2, 2],
durationMs: 800,
easing: "bounceOut",
});
Easing Functions
The easing parameter controls the acceleration curve of the animation. If omitted, it defaults to "linear".
| Family | In | Out | InOut |
|---|---|---|---|
| Quadratic | quadraticIn | quadraticOut | quadraticInOut |
| Cubic | cubicIn | cubicOut | cubicInOut |
| Quartic | quarticIn | quarticOut | quarticInOut |
| Quintic | quinticIn | quinticOut | quinticInOut |
| Sine | sineIn | sineOut | sineInOut |
| Circular | circularIn | circularOut | circularInOut |
| Exponential | exponentialIn | exponentialOut | exponentialInOut |
| Elastic | elasticIn | elasticOut | elasticInOut |
| Back | backIn | backOut | backInOut |
| Bounce | bounceIn | bounceOut | bounceInOut |
| Smooth Step | smoothStepIn | smoothStepOut | smoothStep |
| Smoother Step | smootherStepIn | smootherStepOut | smootherStep |
Plus linear (constant speed, no acceleration).
- In -- starts slow, accelerates
- Out -- starts fast, decelerates
- InOut -- slow at both ends, fast in the middle
Types
TweenPositionRequest
interface TweenPositionRequest {
target: [number, number, number];
durationMs: number;
easing?: EasingFunction;
wait?: boolean;
}
TweenRotationRequest
interface TweenRotationRequest {
target: [number, number, number, number]; // quaternion [x, y, z, w]
durationMs: number;
easing?: EasingFunction;
wait?: boolean;
}
TweenScaleRequest
interface TweenScaleRequest {
target: [number, number, number];
durationMs: number;
easing?: EasingFunction;
wait?: boolean;
}
EasingFunction
type EasingFunction =
| "linear"
| "quadraticIn" | "quadraticOut" | "quadraticInOut"
| "cubicIn" | "cubicOut" | "cubicInOut"
// ... (37 total values, see table above)
| "smootherStepIn" | "smootherStepOut" | "smootherStep";
Examples
Slide in from offscreen
const entity = await entities.findByName("MyCharacter");
// Start offscreen to the left, then slide in
await entities.setTransform(entity, { translation: [-500, 0, 0] });
await entities.tweenPosition(entity, {
target: [0, 0, 0],
durationMs: 800,
easing: "cubicOut",
wait: true,
});
Bounce scale effect
// Quick scale-up with bounce
await entities.tweenScale(entity, {
target: [1.5, 1.5, 1.5],
durationMs: 300,
easing: "bounceOut",
wait: true,
});
// Return to normal
await entities.tweenScale(entity, {
target: [1, 1, 1],
durationMs: 200,
easing: "quadraticOut",
wait: true,
});
Parallel tweens
Omit wait (or set wait: false) to run multiple tweens simultaneously:
// Position and rotation animate at the same time
entities.tweenPosition(entity, {
target: [100, 100, 0],
durationMs: 1000,
easing: "sineInOut",
});
entities.tweenRotation(entity, {
target: [0, 0, 0.3827, 0.9239], // 45 degrees around Z
durationMs: 1000,
easing: "sineInOut",
});
Next Steps
- SDK Overview -- Full module map and quick example